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This wonderful book follows a little girl who draws a magic door on her bedroom wall. Through it she escapes into a world where wonder, adventure and danger abound. Red marker pen in hand, she creates a boat, a balloon and a flying carpet which carry her on a spectacular journey β¦ who knows where?
Teaching Ideas and Resources:
English
- Use the title as the starting point for your own story. What might your own story about a βJourneyβ include?
- Look at the illustrations on the front, back and inside covers. Discuss what you think it might be about.
- As you explore the illustrations in the book, try to find features that might be clues about the rest of the story.
- Think of your own captions, speech / thought bubbles to add to the illustrations.
- Make a word bank that includes words you could use to describe the people, places and events in the story.
- Create a narrative version of the story. Could you turn it into a playscript?
- Imagine that you had a pen that could be used to draw (and create) real objects. What would you draw? Could you write a new story based on this concept?
- Write a character profile about the girl. What do you know about her? How would you describe her?
- Retell the story from the girlβs point of view. Could you write a diary entry for her?
- Write a prequel to this story that explains where the magic red pen came from. Who owned it before the girl? Who made it? Why does it have special powers?
- Choose one of the settings in the story. How would you describe it?
- Write a newspaper article about a girl who goes missing through a magical doorway in her bedroom.
- Write a newspaper article about the girl who arrived in the city in a red boat.
- Stop reading when the girl first arrives at the city. Should she go in? Why (not)? Share your thoughts with others and vote on what you think should happen next.
- Why is the purple bird being hunted by the people?
Computing
- Create a game in which a girl has to rescue a special purple bird.
- Create a video that shows the illustrations in the book and is accompanied by your own narration / speech.
- Watch this trailer for the book. Could you use multimedia software to create your own book trailer?
Design Technology
- Create a model of one of the airships in the illustrations.
Art
- Imagine that you could draw a magic door from your classroom / bedroom wall into another world. Draw the view to the other side.
- Create a picture that shows what the girl can see at your favourite point in the story.
- Could you create an additional page (or group of pages) that tells a different part of the story? Could you draw a sequel to this book?
- The illustrations were created using watercolour paints. Can you try to paint using a similar style?
- Look at the different characters in the story. Can you create your own illustrations of them? This video has some tips from the author / illustrator:
Music
- Compose a theme tune to accompany a movie version of this story.
Geography
- Draw a map of the city the girl encounters.
- How many different forms of transport can you find in the book?
- Imagine that you had a flying carpet. Where would you travel to? Why?
- Plan your own βJourneyβ. Where will you go? How will you get there? What will you need to take?
History
- Find out about famous journeys, explorers and expeditions from history.
Religious education
- Why do people sometimes go on special journeys as part of their religion? Can you find out more about these?
PSHE
- Look at the body language of the characters in the illustrations. What might they be thinking / feeling? How can you tell?