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A little boy called Jim finds a beanstalk outside his window one morning. Like his predecessor, Jack, he decides to climb it – and at the top, he finds a huge castle and a rather grumpy giant. But this giant isn’t at all what Jim expected…
English:
- Retell the story in the first person, from Jim’s point of view.
- Write a diary entry from the Giant’s point of view.
- Rewrite some of the conversations using indirect / reported speech.
- Make a list of adjectives and adjective phrases to describe the large objects in the story (e.g. the beanstalk, castle, glasses).
- Think of some similes and metaphors to describe a giant.
- Create character profiles for Jim and the Giant. How are they similar / different?
- Write a new story about a different child who climbs the beanstalk and meets the Giant.
- Write a newspaper article about a boy who bought some giant glasses, giant teeth and a giant wig. Include quotes from people, including the oculist, the dentist and the wig-maker.
- Correct the spelling and punctuation in the Giant’s letter to Jim.
- Write a letter from Jim to the Giant at the end of the story.
- Read other stories written by Raymond Briggs. Which is your favourite? Why?
Maths:
- Imagine you had a giant coin that was worth £1000. Make a list of items you would buy (with their values).
- Measure and compare the sizes of objects used by Jim and the Giant, e.g. a tape measure, glasses, and coins.
- Make a beanstalk-themed number line or height chart.
Science:
- Plan a healthy meal for a giant.
- The giant has problems with his eyesight. How do we see things? What can we use to improve our vision?
- Investigate how beans grow by planting some bean seeds.
Computing:
- Use coding tools to design a game in which Jim has to climb a beanstalk to collect objects.
- Record a ‘read aloud’ video based on this story. Here is an example:
Design Technology:
- Make a model of a castle in which the Giant could live.
- Design a new wig or glasses for the Giant.
- Design a pulley system to help Jim pull items up the beanstalk.
Art:
- Retell part of the story in the form of a comic strip.
- How does the giant feel at different points in the story? Can you create illustrations of him that show various emotions?
Geography:
- Create a map that illustrates the various points mentioned in the story.
Physical Education:
- Play ‘Giant Says’, a variation on the game ‘Simon Says’.
PSHE:
- Jim helps the Giant in different ways. Think of ways you can help other people.
- Discuss the theme of kindness. Why does Jim help the Giant?
- Role-play different situations where you could help someone in need.
- Think about body image and self-esteem. How does the Giant feel after he is given new glasses, new teeth and a wig?
