Memory Cards

Age Range: 7 - 11
By: Gina Cacioppo

The object is to get all four suits of your teams' playing cards.

You can have as many teams to accomodate the size of the class. Each team is assigned a card, e.g. Ace, King, Jack, 10, 9 etc...

There are cones or domes that are put into rows and colour cordinated. You can also design it differently.

The first person on every team must run out to the cones and pick one up. Underneath the cone is a card face down. They must lift the card and if it is not their team's chosen face / number, then they must put it back face down and give the next person inline a five to go next.

If it is their card they must bring it back to their team and keep moving until they collect all four.

The cone remains empty and if another person picks that cone without a card, it is stil considered a turn. The teams can think of ways to move faster and remember which cones were picked. They can assign each person a colour and they must communicate so they know what cards were picked by the team.

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