Watch this beautifully animated 3D short film about a house which escapes from its suburban foundations and sets off on an epic journey.
Which of the activity ideas below will you try with your children?
Teaching Ideas and Resources:
- The film has a lot of settings. Stop the film (for example, at 0:13) and write a description of the setting.
- Pause the film at 0:29 and write a new story that might take place in this setting.
- Pause the film at 0:29 and write an estate agent’s advert. How would you persuade people to buy one of these houses?
- Stop the film at 0:40. Why does the house decide to move?
- Compare the film to Disney’s Up! What are the similarities and differences?
- Write the story of the film as a narrative.
- Choose a point in the film and write a conversation between the two houses.
- Write a newspaper report of what happened just before 02:47.
- Make a comic strip of the story.
- Write your own story about another inanimate object that comes to life and goes on an adventure.
- What are the house’s hopes and dreams? Retell the story from the house’s point of view.
- Watch the trailer for the film. Why do you think the makers chose those scenes? What would you include in a trailer for the film?
- Research how satellite dishes pick up information from space.
- This clip shows how the storm was built up in layers. Stop it as each new effect is added. How many effects are there?
- This clip shows how the fire is built up from layers. Use an art package to make a fire picture that is built up in layers.
- Look at the webpage for the film. Design your own webpage to promote it.
- Use a graphics package to make an image in black and white and then add colour, like this from one of the filmmakers.
- Look at different types of bridges and design your own.
- Build a bridge from construction and test if it will bear weight.
- Make a list of homes that are designed to move – tents, caravans etc.
- Could you make a model of one of the houses in the movie?
- Design and build your dream home.
- Make your own sunset picture, like the one at 09:08.
- Look at the concept drawings by one of the filmmakers. Design a house in the style of the film.
- Look at how the filmmakers changed the houses for different parts of the film: Make a picture that shows a house in its original state, frozen and broken.
- Watch the “Duelling banjos” section (03:42 – 03:54). Discuss how the music is a conversation between the characters. In pairs create a “call and response” piece using tuned percussion.
- Make a map of the journey.
- Look at the human geography in the film. Identify the man-made structures (e.g. bridges, dams, factories). What purposes do they serve?
- The houses travel through lots of different weather conditions. How many different ones can you identify?
- Research storms. How are they formed? What damage can they cause?
- Have you ever moved house? What does it feel like?
- In the film, the houses go through a lot of changes. When have you had to cope with change? How did you feel about it?
- Describe the relationship between the houses and the kennel.
- The houses age during the film. How do they change? How do people change as they get older?
- Watch the ice sequence (from 04:09 – 05:00). Have you ever tried doing something that scares you?
- Why does the house hide behind the tree at 01:21? How does it feel when you try to make a new friend?
- The houses portray different emotions throughout the film. How have the animators given the impression of a house with emotion? How do our facial expressions (and body language) tell others how we are feeling?