Hurry scurry, flip flop, toddle waddle. There’s a hullabaloo at the seaside when a toddler takes his friends on a stroll to the end of the pier. With jaunty rhymes and bright, bold pictures, even the youngest child will love this simple, playful story. Follow-my-leader has never been so much fun!
Teaching Ideas and Resources:
- Find all of the rhyming words in the story. Can you think of other words that rhyme with these?
- Make a list of all of the sounds that are included in the story. Can you match them to the illustrations?
- Can you think of any other examples of onomatopoeia?
- Can you create a poster to teach other people what onomatopoeia means?
- Can you create a mnemonic that can help you to remember the spelling of onomatopoeia?
- Could you make your own rhyming story based on examples of onomatopoeia?
- Think of some speech / thought bubbles for the people and animals in each illustration.
- Retell the story from the point of view of the toddler or the duck.
- How many different synonyms for ‘walk’ can you think of (use ‘toddle’ and ‘waddle’ as a starting point)?
- How many times is ‘toddle waddle’ written in the story? How many times is ‘flip flop’ written? Could you create a chart / graph to show this information?
- How many syllables are in each word in the story? Could you use this for more data-handling work?
- In the story, the duck ‘waddles’ and the horse ‘prances’. Can you think of other ways of describing how different animals move?
- Use Comic Creation software (e.g. Comic Life) to add some rhyming sound effects to an image. Could you take some digital photos of your own and use these on your page?
- Make a multimedia presentation (using Powerpoint or similar software) that shows an image of something and the sound that it makes. Could your record the sounds yourself?
- Choose your favourite illustration and try to recreate it.
- Design a new cover for the book.
- Draw one of the illustrations from the point of view of the toddler or the duck.
- Look at the illustration on the last page. Can you create your own silhouette picture?
- Can you compose a tune to accompany the rhyming words in the story?
- Draw a map that shows the route taken by the people and animals in the story.