Tuesday, August 25, 2026
Billy and the Pirates

Billy and the Pirates

by Mark Warner
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Billy and Fatcat find a mysterious message in a bottle at sea. When suddenly something terrible happens: they bump into a pesky pirate and his smelly crew. Oh no!

Fortunately for our courageous twosome, they’re no strangers to peril: they always have a trick (or treat) up their sleeves.

English:

  • Write a diary entry for Billy about this adventure.
  • Retell the story from Fatcat’s point of view.
  • Write a postcard from Billy to her family, describing what has happened to her.
  • Make a newspaper report about Captain Howl’s exploits.
  • Create a wanted poster for Captain Howl and his crew.
  • Add a new part of the story in which the pirates come across a new sea monster. How might Billy help to avoid / defeat it?
  • There are a number of books about Billy and Fatcat. Which is your favourite? Why?
  • Explore some of our teaching ideas linked to Billy and the Beast. How are these books similar / different?
  • Write your own adventure about Billy. What might happen to her next?
  • Watch this narrated version of the story. Could you make your own?

Maths:

  • Plot different points on a treasure map and use coordinates to help others find out their locations.
  • Design some symmetrical flags for a pirate ship.

Science:

  • Discover more about sharks, including their diet, habitat, adaptations, and more. Use the information you have learned to create a report about them.
  • Learn about floating and sinking. Design and build different types of boats. Which one can hold the most ‘cargo’ before it sinks?

Computing:

  • Use publishing tools to design your own treasure map.
  • Make an animation of a pirate ship sailing on the ocean.
  • Design a game in which a pirate ship has to move around a map, avoiding obstacles and reaching an island with buried treasure.
  • Record a podcast, interviewing Billy about her adventure.

Design Technology:

  • Design a new pirate ship for Billy and Fatcat, and use recycled materials to build it.
  • Make a model of the kraken.
  • Design and create a special box for Kevin to keep his front door key, so he doesn’t lose it again.
  • Design a new pirate costume for Billy and her crew to wear at the end of the story.

Art:

  • Draw some pictures of sea creatures.
  • Design a new type of sea monster.
  • Create a collage of an island scene.
  • Retell this story in the form of a comic strip.

Music:

  • Listen to pirate chants and sea shanties. Could you compose your own?
  • Compose a song the musical mermaids might use to lure pirates to their doom.
  • Use percussion instruments to mimic the sounds of the ocean and the creaking of a pirate ship.
  • What kinds of instruments does Billy give to the mermaids? How do these instruments make sounds?

Geography:

  • Could you hide some ‘treasure’ and make a map to help a friend find it again?
  • Create a story map that illustrates the main locations in the story, labelling each one to indicate the events that occurred there.
  • Explore the features of coasts and island habitats.

History:

  • Find out about famous pirates from the past, e.g. Blackbeard and Anne Bonny.
  • Try some of these teaching ideas for a pirate day.
  • What was life like on a real pirate ship? Research the topic and present your findings to an audience.

Physical Education:

PSHE:

  • Captain Howl wanted to defeat his enemies and steal the treasure, but Billy wanted to help others and return the bottle. Think of words to describe each character.
  • Do you think it is better to give or receive? Why?

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