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Billy and Fatcat find a mysterious message in a bottle at sea. When suddenly something terrible happens: they bump into a pesky pirate and his smelly crew. Oh no!
Fortunately for our courageous twosome, they’re no strangers to peril: they always have a trick (or treat) up their sleeves.
English:
- Write a diary entry for Billy about this adventure.
- Retell the story from Fatcat’s point of view.
- Write a postcard from Billy to her family, describing what has happened to her.
- Make a newspaper report about Captain Howl’s exploits.
- Create a wanted poster for Captain Howl and his crew.
- Add a new part of the story in which the pirates come across a new sea monster. How might Billy help to avoid / defeat it?
- There are a number of books about Billy and Fatcat. Which is your favourite? Why?
- Explore some of our teaching ideas linked to Billy and the Beast. How are these books similar / different?
- Write your own adventure about Billy. What might happen to her next?
- Watch this narrated version of the story. Could you make your own?
Maths:
- Plot different points on a treasure map and use coordinates to help others find out their locations.
- Design some symmetrical flags for a pirate ship.
Science:
- Discover more about sharks, including their diet, habitat, adaptations, and more. Use the information you have learned to create a report about them.
- Learn about floating and sinking. Design and build different types of boats. Which one can hold the most ‘cargo’ before it sinks?
Computing:
- Use publishing tools to design your own treasure map.
- Make an animation of a pirate ship sailing on the ocean.
- Design a game in which a pirate ship has to move around a map, avoiding obstacles and reaching an island with buried treasure.
- Record a podcast, interviewing Billy about her adventure.
Design Technology:
- Design a new pirate ship for Billy and Fatcat, and use recycled materials to build it.
- Make a model of the kraken.
- Design and create a special box for Kevin to keep his front door key, so he doesn’t lose it again.
- Design a new pirate costume for Billy and her crew to wear at the end of the story.
Art:
- Draw some pictures of sea creatures.
- Design a new type of sea monster.
- Create a collage of an island scene.
- Retell this story in the form of a comic strip.
Music:
- Listen to pirate chants and sea shanties. Could you compose your own?
- Compose a song the musical mermaids might use to lure pirates to their doom.
- Use percussion instruments to mimic the sounds of the ocean and the creaking of a pirate ship.
- What kinds of instruments does Billy give to the mermaids? How do these instruments make sounds?
Geography:
- Could you hide some ‘treasure’ and make a map to help a friend find it again?
- Create a story map that illustrates the main locations in the story, labelling each one to indicate the events that occurred there.
- Explore the features of coasts and island habitats.
History:
- Find out about famous pirates from the past, e.g. Blackbeard and Anne Bonny.
- Try some of these teaching ideas for a pirate day.
- What was life like on a real pirate ship? Research the topic and present your findings to an audience.
Physical Education:
- Play the Pirate Ship game.
PSHE:
- Captain Howl wanted to defeat his enemies and steal the treasure, but Billy wanted to help others and return the bottle. Think of words to describe each character.
- Do you think it is better to give or receive? Why?
